designing clarity in complex products.

Varun Vutukur

Product Designer

designing clarity in complex products.

Varun Vutukur

Product Designer

Kalavriksha Art Museum

Kalavriksha Art Museum is a mobile-first digital experience designed to help visitors discover exhibitions, plan visits, book tickets, and navigate the museum seamlessly.

The project ran from December 2025 – January 2026

The goal was to move beyond an informational website and create a unified, visitor-centered digital journey that supports users before, during, and after their museum visit.

Role

UI/UX Designer & UX Researcher

Problem

Research showed that museum visitors face several issues:

  • Fragmented information across platforms

  • Confusing ticket booking processes

  • Lack of guidance during visits

  • Poor mobile use

  • Weak support for accessibility

The competitive review found that most museum websites are static, filled with text, and not designed for a good experience. While sites like BookMyShow are great for booking tickets, they miss cultural depth. Museums provide depth but are hard to use.

There is no smooth connection between discovery, planning, booking, and on-site navigation.

Role

UI/UX Designer & UX Researcher

Problem

Research showed that museum visitors face several issues:

  • Fragmented information across platforms

  • Confusing ticket booking processes

  • Lack of guidance during visits

  • Poor mobile use

  • Weak support for accessibility

The competitive review found that most museum websites are static, filled with text, and not designed for a good experience. While sites like BookMyShow are great for booking tickets, they miss cultural depth. Museums provide depth but are hard to use.

There is no smooth connection between discovery, planning, booking, and on-site navigation.

Insight

User research changed my viewpoint. At first, I thought ticket booking was the main problem.

But interviews and surveys showed a wider range of emotional challenges:

  • Visitors hesitate to commit because they aren’t sure if the visit is “worth it.”

  • Families worry about long waits and confusion.

  • Seniors find it hard to read and navigate.

  • Tourists depend entirely on clear mobile information.

  • Students seek affordable access and support for learning.

Key Insight:
The real issue wasn’t booking; it was cognitive overload and a lack of clear guidance.

Users don’t just want tickets.
They want confidence.

Strategy

I positioned the app as a calm, guided museum companion.

Design principles:

  1. Progressive disclosure to reduce overwhelm.

  2. Strong visual hierarchy.

  3. Clear action-first pathways.

  4. Cultural richness without clutter.

  5. Accessibility by default.

  6. Mobile-first thinking.

Instead of an information-heavy platform, I designed a flow-first experience.

Structure

Information Architecture

The sitemap includes:

  • Exhibitions

  • Visit (Tickets, Map, Accessibility, Audio Guides)

  • Learn & Engage

  • Shop & Café

  • Memberships

Main User Flow

Open App → Browse Exhibitions → View Details → Plan Visit → Select Ticket → Choose Date → Add-ons → Payment → Confirmation

The flow map clearly lays out this journey and decision points (see user flow diagram in project deck). This setup ensured:

  • No dead ends

  • Clear CTA hierarchy

  • Logical step progression

Decisions

Homepage Hierarchy Shift

Before usability testing, the homepage lacked clear visual priority, with equal weight given to all elements and a vague “Explore” CTA. After refinement, “Buy Tickets” was emphasized, the hero exhibition was prioritized, and visual grouping improved. Reducing distractions made the interface clearer and easier to scan.

Ticket Booking Simplification

The original booking flow felt dense, with confusing group pricing and over-emphasized add-ons. The revised version simplified categories, clarified quantity controls, kept the subtotal visible, and made add-ons optional. A stronger “Next” CTA improved clarity and reduced cognitive load.

Accessibility Enhancements

Accessibility improvements included higher contrast, stronger emphasis on key details like dates and prices, larger touch targets, and clearer section separation. Audio guide integration and multilingual captions further enhanced inclusivity and usability.

Contextual Exhibition Pages

Exhibition pages now balance depth and clarity by including “Why it matters,” “What you’ll experience,” practical details, and a clear ticket CTA. This structure supports diverse users, from art enthusiasts to travelers and students, by combining context with action.

Validation

Research

  • Personas created from interviews and surveys

  • Problem statements defined across visitor types

Usability Testing

Round 1 Findings:

  • Add-ons clarity issues

  • Ticket flow confusion

  • Overloaded summary

Round 2 Findings:

  • Reduced distractions improved confidence

  • Audio guide emphasis adjusted

Quantitative Results :

  • 100% did not find app unnecessarily complex

  • 100% would not require technical help

  • Majority rated ease-of-use positively

Feedback directly shaped refinements.

Final Solution

The final solution includes:

  • A mobile-first museum app

  • A calm, structured homepage

  • Clear exhibition discovery

  • A guided ticket flow

  • Time-slot selection

  • Optional add-ons

  • Transparent pricing

  • QR-based confirmation

  • An integrated museum map

  • An accessibility-first approach

  • Audio guides and multilingual content

  • Membership tiers

  • A booking flow for schools and groups

The experience feels:

Organized, culturally rich, modern, and intuitive.

Impact

From usability reviews, participants described the app as:

  • Calm

  • Structured

  • Museum-like

  • Easy to follow

  • Less mentally demanding

Users knew:

  • Where to start

  • What to do next

  • How much they were paying

  • How to complete the booking

The redesign made discovery, booking, and navigation easier.

Reflection

This project changed my way of thinking.

What I Learned

  • Designing flows is more important than designing screens.

  • Visual hierarchy can clear up confusion without extra features.

  • Progressive disclosure helps reduce anxiety.

  • Small choices, like spacing, shadow, contrast, and call-to-action clarity, greatly enhance usability.

  • Cultural design needs restraint, not decoration.

  • Accessibility makes the experience better for everyone, not just for a few.

If I continued, I would:

  • Conduct more usability testing with different age groups.

  • Test preferences for content depth on mobile.

  • Expand post-visit features like saved exhibitions, feedback, and membership engagement.

  • Introduce personalization and recommendations.